- Architecture: iOS export → Rust EventBuffer → API batch upload - Event types, sequence numbers, ACK mechanism - Session state machine, error handling, performance comparison - iOS UploadScheduler integration, app lifecycle handling Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
176 lines
5.8 KiB
Markdown
176 lines
5.8 KiB
Markdown
# V2 事件 Pipeline 架构
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## 1. 概述
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V2 事件 Pipeline 是 Document Runtime(Rust FFI)+ iOS Swift 层协作的阅读行为采集链路。
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与 V1 的区别:
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- V1:每个事件独立 push,iOS 手动管理 buffer
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- V2:Rust 层内置 EventBuffer + 序列号 + ACK 机制,iOS 仅负责定时 export
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---
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## 2. 架构
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```
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┌──────────────────────────────────────────────────┐
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│ iOS Swift │
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│ UploadScheduler (30s timer) │
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│ → documentRuntime.exportPending() │
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│ → POST /api/reading-events/batch │
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│ → documentRuntime.ackExported(count) │
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└──────────────────┬───────────────────────────────┘
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│ FFI (uniffi)
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┌──────────────────▼───────────────────────────────┐
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│ Rust: zx_document_core │
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│ │
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│ ┌─ push_opened() │
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│ ├─ push_heartbeat_v2(position?) │
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│ ├─ push_position_changed() │
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│ ├─ push_closed() │
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│ ├─ push_marked_as_read() │
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│ └─ mark_events_failed_v2(ids) │
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│ │ │
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│ ▼ │
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│ ┌──────────────────────────┐ │
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│ │ EventBuffer (Mutex<Vec>) │ │
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│ │ - max 1000 events │ │
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│ │ - auto-increment seq │ │
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│ │ - session state tracking │ │
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│ └──────────────────────────┘ │
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│ │ │
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│ ▼ │
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│ export_pending() → Vec<BufferedEvent> │
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│ clear_exported(count) │
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│ mark_events_failed_v2(ids) │
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└──────────────────────────────────────────────────┘
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```
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---
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## 3. 事件类型
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| 事件 | 触发时机 | 携带数据 |
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|------|----------|----------|
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| `opened` | `openMaterial()` | materialId |
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| `heartbeat` | 定时器 (30s) | position? |
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| `position_changed` | 滚动/翻页 | position |
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| `closed` | `closeMaterial()` | totalActiveMs |
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| `marked_as_read` | `markAsRead()` | — |
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| `failed` | 异常/超时 | errorCode |
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---
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## 4. 序列号与 ACK
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```
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每个事件分配递增序列号(session 内自增)
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iOS export 获得 Vec<(seq, event)>
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上传 API 成功 → ACK exported count → Rust 移除已确认事件
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上传失败 → mark_events_failed_v2(ids) → 事件保留,下次重试
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```
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### 4.1 export → ACK 流程
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```
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1. iOS 调用 exportPending() → Vec<BufferedEvent>
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2. iOS 将 events 序列化为 JSON,POST /api/reading-events/batch
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3. 成功 → clearExported(count) → Rust 移除前 count 条
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4. 失败 → 事件保留在 buffer,下次 export 仍包含
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```
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### 4.2 会话恢复
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```
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App 重启 → SessionManager.reload_stale_events()
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→ 将上次未 ack 的事件标记为 failed
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→ 返回可重试的事件列表
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```
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---
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## 5. iOS 集成
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### 5.1 UploadScheduler
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```swift
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class UploadScheduler {
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let interval: TimeInterval = 30
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func start() {
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Timer.scheduledTimer(withTimeInterval: interval, repeats: true) { _ in
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Task { await self.flush() }
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}
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}
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func flush() async {
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let events = documentRuntime.exportPending()
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guard !events.isEmpty else { return }
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do {
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try await api.uploadEvents(events)
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documentRuntime.clearExported(events.count)
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} catch {
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// Events remain in buffer for retry
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}
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}
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}
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```
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### 5.2 App 生命周期
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```swift
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// sceneDidEnterBackground
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UploadScheduler.shared.flush() // 强制上传
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// App 启动
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RuntimeRecoveryService.shared.recover() // 恢复未完成会话
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```
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---
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## 6. Session 状态机
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```
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openMaterial()
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┌─ idle ─────────────────► opened
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│ │
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│ heartbeat/
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│ position_change
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│ │
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│ ▼
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│ reading
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│ │
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│ closeMaterial()
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│ │
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└──────── closed ◄───────────┘
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```
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---
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## 7. 错误处理
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| 场景 | 处理 |
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|------|------|
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| Buffer 满(1000条) | 拒绝新事件,iOS 应触发 flush |
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| FFI 调用失败 | fallback 到 V1 NoopReadingRuntimeAdapter |
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| 网络不可用 | 事件保留,下次 export 包含未 ACK 事件 |
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| Session 超时(无活动 30min) | cleanup_stale_sessions_v2 自动清理 |
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---
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## 8. 性能特征
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| 指标 | V1 | V2 |
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|------|:--:|:--:|
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| FFI 调用频率 | 每事件 1 次 | 每批次 1 次 |
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| 内存占用 | ~50 events × iOS heap | ~1000 events × Rust heap |
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| 序列号 | 无 | Session 内自增 |
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| ACK 粒度 | 无 | Batch 级别 |
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---
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## 9. 相关文档
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- [阅读信息采集接入文档](./reading-info-integration.md)
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- [Rust FFI 绑定更新流程](./rust-ffi-update.md)
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